![]() Teenagers today undoubtedly face parental concern over their Internet usage, musical preferences and so on. My grandmother apparently didn't think much of my mum's fascination with Elvis Presley. Kids born a decade before me faced interrogation over the 80s' "video nasties". I doubt I argued terribly well or convincingly, but Doom II remained a part of my gaming diet.Īlmost every gamer, I suspect, has some story like that in their background. My dad is not, by instinct, a censorious man, but that felt a bit too real, and my deep engagement with it felt a bit worrying. ![]() Doom II had a lot of human-like enemies (especially in the early stages), who sprayed red blood when you shot them and exploded in pixellated gore when you blew them up. He didn't doubt that it was fun and engaging, but he was perturbed by the content. My dad had seen me playing it, though, and he was less convinced. It was scary and violent and tense, and I was a 12 year old boy - of course I loved it. ![]() When I was about 12, I absolutely loved id Software's Doom II.
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